![]() ![]() only two games basically got remastered to the point where there's no negative points. There's still issues with dodging (especially on PC) and some mini game issues. Lets not get into the mini game substitutions and Space Harrier next gen issues.Ĥ and 5 are the only remasters these past couple of years to make it out ok. I still think the PS4 version looks better. well that one was mainly down to appearance more than anything - combat feels good due to the FPS bump but they added this weird "cool" blue hue to the entire game, losing its original "warm" orange look. It makes certain inputs and timings tighter, while making enemies just a little bit faster in their actions. Unlike the concious changes the other remakes and remasters do, this one was down to poor remastering rather than something that was done on purpose. It feels rough compared to how the original version of 2 plays.ģ's remaster (which I love) has issues with 60FPS timing so certain things dont work quite right. rather than recreate the combat style from 2 they just took what they had with 6 (same engine after all) and just attached a few extra moves to it. well that one honestly just got stuck trying to clean up 6s mess. Kiwami adding 0s fighting styles and then locking Kiryu's canonical fighting style behind a painful grind. RGGS cant leave well enough alone these days and just have to do SOMETHING when it comes to remakes and remasters. Yokoyama said he regretted running out of time when making Ishin as the card system apparently was always supposed to be something that youd have outside of battle dungeons. Unless you are fluent in Japanese of course.Click to shrink.Well it depends who you ask/which conspiracy theory you subscribe to. And the two PSP games, Kurohyou: Ry Ga Gotoku Shinshou and Kurohyou 2: Ryu Ga Gotoku Asura-hen. Except for maybe the zombie game spin-off, Dead Souls. Or maybe you go back to the heartbreaking story of Yakuza 0 and see how it all began?Īll are valid choices. Yakuza: Like a Dragon might be the seventh mainline game, but its fresh cast of characters and distance from the events of Kiryu's story make it a great place to dedicate 40 to 100 hours to (especially if you love JRPs). What's next? Yes, you could obviously dive straight into the six games in the Kiryu saga, but what if you looked into the other spin-offs first before dedicating the next several months of your gaming time to one thing?īoth Judgment games are great looks at life on the other side of the law in the Like a Dragon universe, with the second game dropping almost all contention to organised crime for a straight-up noir detective tale. So, you've wrapped up the tale of Sakamoto Ryoma. There are loads of little details like this in Ishin and you can quickly find yourself getting lost looking for them all. This is because it was thought this ex-cop's character traits lined up close enough with Isami's. However, in Like A Dragon: Ishin the character model used is that of Koichi Adachi from the seventh game. Albeit, like all the character models in all of RGG's PS3 games he looked extremely realistic for the hardware. Something fascinating that RGG has done with this game is that it updated parts of Ishin to include characters from games released after the 2014 original.įor example, in the original game, the real-life Chief of the Shinsengumi, Kondo Isami, was just another side character. In Ishin almost every main character is inspired by characters from Yakuza games past. ![]() It goes beyond just Ryoma and Kiryu both being chiselled himbo idiots with hearts of gold, and Majima and Soji being mad dogs. These aren't the same characters as the ones that we see in the mainline Yakuza games, but they are played by the same actors, and they retain the characteristics of their modern-day counterparts, they are just telling a different story. The best way to think of Ishin is that it's like a travelling Kabuki stage show. ![]()
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